

You do not need to have Photosensitive Epilepsy to become quite sick from this. So while you are reading rather large amounts of text on a (low rez) TV, the image is constantly jerking, jiggling, wiggling and wobbling. This would basically look quite okay and suite their style, but they animated it to jump between a few (3,4?) variants.

It’s got an “brush stroke” frame, that has some wiggly twists.

How many centuries need to go on until every game designer realizes that gameplay at the beginning of a game is crucial to success? Show at least the first 5 minutes for gameplay, before you present your gigantic cinematics etc.Īnother ugly detail is the text box design itself. After about 5 minutes of “wait until the text box finished” I used the skip button (at least this is available!) just to find out that there are 3 introductory parts of the storyline you need to skip until you truly get to control the character (play the game). Sadly this replays the story, and not in (already long enough) brief-intro-mode but in a verbose variation. I’d make the appear-effect way quicker (not in speech speed) and allow the player to press/hold a button to speed it up, skip the appearing effect and jump to the next text box.Īfter the intro I started a new game. I would also avoid the auto-appearing text. This might obscure some of the animation, but both is equally important – at least in a game without voiceover. If I had to fix this, my solution would have been simply to make the text box bigger. At least they programmed it correct, so that the “scene animation” paused until the appropriate text was delivered, but this took awfully long. In German, a rather verbose language, every sentence took about 3 to 4 boxes. I must admit that I am a quick reader, but the main problem here is probably that the original Japanese version had many characters inside the text box that would finish complete sentences. Sadly the intro text characters appear very slow and I was annoyed how many text boxes I had to read (and wait trough). When starting the game, the introduction “video” started. But the overall result is, that the details I will list prevented me from playing the game in the future and that is what ultimately counts. This doesn’t mean that I didn’t found many details and the overall concepts and intentions good. They made me end my playing session after approximately 30 minutes of (play)time.Īs a last disclaimer, I want to mention that will only list negative points. Interactive loading game screens from the original game are also included.But boy, was I shocked about how bad some simple aspects of the game turned out. Players will be able to choose between modern widescreen format or the original release’s 4:3 ratio. Take on the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf, on a quest to defeat Orochi, an eight-headed demon and tyrannical monster responsible for turning the world of Nippon into a ruined wasteland. Originally launched for PlayStation 2 in 2006, it didn't sell very well but was widely praised for its unique artistic value.Įxperience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution. Still, Okami is a game worth experiencing regardless of a locked frame rate.
#Okami ps2 loading game code
The reality is that it would take a Herculean effort, time and cost to manually fix and QA by trial and error since we're working with legacy code from PlayStation 3 that was originally intended with 30FPS in mind.įortunately, the game is not a fast twitch game so a locked 30FPS actually works well for the game. We actually experimented with 60FPS and uncapped frame rate mode, but unfortunately it breaks the game logic, collision detection and animation speed in certain areas of the game. More importantly, the celestial brush movement can be controlled by mouse, trackball/touchpad, and of course Steam Controller trackpad.įrame rate will be locked to 30FPS. The game also natively supports Steam Controller out of the box in addition to Xbox Controller (XInput) and DualShock 4 Controller (DirectInput) for those who care. The game supports keyboard and mouse for in-game traversal.
